Commander's log, Stardate 18102013.2:
"Weeee!" echoed through the corridors of the Mothership in the early hours of a weekday morning. Investigating, I found Gort casually levitating Steve the Engineer around the ceiling of the Mothership's engine room."I found a way to give us all psychic powers," Gort explained.
"With these powers, we could be superheroes!" I exclaimed with barely suppressed glee. The others looked at me with horror and disdain.
"Dude," Steve berated, "no-one says superhero anymore. That's so 90s."
Review
Before Joss Whedon proved that Spandex could still be cool, everyone was set on postmodernism. Ten years ago, Supers had to be X-men-style, angst-ridden anti-heroes who had very little interest in beating up muggers. They didn't wear costumes - at most, they could imply a cape by donning a Neo-style long coat - their morals were dubious and they had to be more interested in saving their own skin than saving the world."We're so hip" |
"Push has a cohesive mythology, a great cast, an unusual location and the pay-off almost makes up for the meandering plot"
We have the titular Pushers, who can implant memories in people's minds to compel them to perform certain tasks ("That guy killed the brother you don't have - get him!"); Movers are telekinetics and can block bullets with flashes of light; Watchers can draw the future to varying degrees of impressionism depending on what the plot requires; Sniffs can find people by touching and huffing things that person touched like a pervy bloodhound; Shifters can temporarily change small objects into other objects, paying for drinks with a sweet wrapper, for example; Wipers delete memories from people and have grubby fingernails; Stitches can heal people; Bleeders can scream really loud, for some reason; and poor old Shadows ended up with the pretty useless power of not being able to be found by Sniffs... for a while...
"I am not sweaty!" |
"We go out and get drunk... No, really" |
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